In the winter issue of Filmmaker Magazine, I talk about how data can be used to discover, curate and create stories. I‚Äôm fascinated by the concept of marring various real-time and social data to generate a type of ‚Äústorystream.‚Äù A perfect example is ‚ÄúWe Feel Fine,‚Äù which crawls the web looking for the phrases ‚ÄúI feel‚Äù and ‚ÄúI‚Äôm feeling.‚Äù But where We Feel Fine is a document of what is actually occurring online it represents more of a hybrid documentary then a ‚Äúnarrative.‚Äù  In terms of narrative usage I‚Äôll post later in more detail about some of things we‚Äôre developing around my newest transmedia / feature project HiM but for now I‚Äôd like to highlight another use of social data as a communication/story path for a game.

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The recent release of a Sherlock Holmes’ version of TweetDeck represents an interesting usage of the streamreader. A streamreader similar to a feedreader is a way to aggregate your social feeds. The Sherlock Holmes skinned version of TweetDeck acts as a companion to the AQKA / Hide and Seek designed game 221b which leads players directly into the first scene of the film when it opens Christmas Day. The skinned TweetDeck is intended to be a simple way to keep up with updates and the conversation surrounding the game.