Nick Susi's latest post on the sonic dimensions of worldbuilding is an interesting read, as it uses the Tenet film as the metaphor to explain the importance of sound in worldbuilding:

Everything is spatial now – 3D, immersive, multi-sensory content, digital products and new technologies. So much of this discourse is centered around text and visual aesthetics – but I think sound is an important but often overlooked dimension to play with. Tenet’s soundtrack is an excellent example of how sound follows the same logic and mechanics as the rest of an imagined world.